Shortcut to Quickly Create a New Plane in Solidworks
SolidWorks file for FDM Printing
Avoid Obvious Tessellation during your 3D Printing Jobs SolidWorks file for FDM Printing
Set the resolution to “Custom” in order to change these two important settings:
Slide the “Deviation” slider all the way to the left – indicating that the largest deviation from the true curve ought to be 0.01mm.
SolidWorks Tutorial With Sketching
This SolidWorks Tutorial With Sketching
Don’t Double-Click to Select a Sketch Plane
If you double-click on a plane it will be deselected, although the
plane will stay highlighted. If you have not properly selected a sketch
plane, SolidWorks will not begin sketching when you click the Insert Sketch
icon. As a windows-native system, Solidworks closely follows the
“Object-then-Action” workflow, so pre-selection of geometry is key to
allowing the User Interface to anticipate what you want to do next.
On a related note, we recommend that you do not use the INSERT –
SKETCH in SolidWorks icon for editing an existing sketch, but instead use it only for
creating new sketches. Although the documentation suggests that this
icon can both Create and Edit, the edit mode will only work if you have
carefully pre-selected the desired sketch to edit. It is common for
novice users to forget the pre-selection, and thus they end up working
on a new sketch on the same plane, but are ‘insulated’ from the lines
they had hoped to edit. Since Solidworks 2008 now offers
context-sensitive pop-ups, including the EDIT SKETCH icon, on the
selection of any sketch entity,, the old method of editing by
re-selecting the INSERT SKETCH icon is actually extra clicks and should
be disregarded.
Avoiding Accidental References in SolidWorks
The Solidworks sketcher saves time and assists the new user by
automatically capturing many different relations in a sketch
automatically. However, as a user gains experience, and starts to tackle
larger, more complex sketches, he or she finds that the sketcher might
add un-intended relations. This usually happens when a sketched
end-point lies in close proximity to several other lines. This makes it
hard to control the cursor finely enough that you can distinguish the
difference between a Point-snap, a Horizontal, a Perpendicular, or
perhaps a nearby Midpoint relation. Here are some general hints about
how to avoid getting the ‘wrong’ relations.
1. Zoom In. If you are squinting, then you are not using Pan and Zoom
effectively. “It is hard to assemble a watch, from across the room”.
SolidWorks snaps to and selects points/vertices first, then lines/edges,
then faces. The further out your zoom is, the more likely you will only
be able to snap/select points and vertices.
2. Exaggerate. If a sketch line is to be 3 degrees off the vertical,
sketch it at 30 degrees; you can easily correct the parametric dimension
later. If a segment is to be .062″ long, make it 1/2″ long, and
dimension to the correct size later. While it is over-sized, however, it
will be far easier to draw the rest of the profile without getting
false Endpoint or Midpoint snaps.
3. Trim instead of Drag. For example, if you want to vertical line
attached to an edge, but you keep getting nearby Endpoint, Midpoint, or
Perpendicular relations instead, draw the line grossly over-sized, so
that the 2nd end is nowhere near the rest of the model. This will avoid
getting any relations except the desired Vertical. Then use the Trim tool to remove the excess. (Trimming a line to another automatically creates a Coincident relation).
4. Hold down the Ctrl key while sketching. If you hold down the Ctrl
key while you’re in the middle of drawing a line or arc or other sketch
entity, this will temporarily disable all relation inferencing and
snapping. You can then add the relationships manually.
How to Precisely Position an Un-Constrained Sketch
Sometimes a user does not wish to apply constaints and dimensions
needed to fully shape and size a sketch. This could be because the data
is imported from another CAD system, or it may be free-form, stylistic
data (splines and such). However, it can be hard to align and locate the
sketch precisely on the model, because each new constraint tugs the
sketch out of shape instead of moving it. There are three good ways to
accomplish this, depending on user taste, and also upon how much
parametrization of the sketch you plan to eventually apply.
First, the easiest (read: lazy) way is to group-select all the lines,
and choose TOOLS – BLOCKS – MAKE BLOCK. The lines are now all ‘frozen’
relative to each other, and can now only translate or rotate as a group.
You may now apply sketch relations to the entire block to position it,
and when finished, you may then EXPLODE the block to restore individual
control to each line.
The second approach also requires that you first pre-select all the
lines in the sketch. Then use the icon found under TOOLS – SKETCH TOOLS –
MOVE, (you will also see the related tools ROTATE, SCALE, and COPY).
These commands will allow you to position the selected lines very
precisely, relative to a FROM and TO selection points, or by inputting
jog distances or angles, and they result in no new parametric relations.
A third slick solution is to use Derived Sketch. A derived sketch is
an associative copy of an existing sketch. It can only be positioned —
it’s size and shape is always exactly the same as the original. This
behavior is ideal for problems where you want to reference the original
sketch several times, or where you prefer to leave the original data as a
master sketch in its original location. One disadvantage of this
approach is that it is all-or-nothing, you can only DERIVE a sketch that
includes every line in the entire sketch, and the other two methods
listed above will also work on a few selected lines.
To DERIVE a sketch, first you must exit the sketch you were working
on. Now use Ctrl-select or Shift-select to choose the sketch you just
exited, and also select the plane that the new sketch should be built
on. With these two items pre-selected, you will be able to Insert –
Derived Sketch. You will now be editing a second sketch, an associative
copy of the first. You may align and position this sketch, without
causing any deformation. You can now Hide the original sketch. To make
any shape changes later, edit the original sketch, an the derived one
will update with those changes.
Optional: You may wish to sever the link between the two sketches, and
delete the first sketch. To do this, right-click the derived sketch in
the FeatureManager, and select Underive. Then you can delete the earlier
sketch.
Dragging Features and Sketches in 2008 with “Instant 3D”
What was old is new again! A function added to SolidWorks 99 gave the
ability to edit a sketch without having to invoke the Edit Sketch
command. This function is called Move/Size Features. It allowed you to
reach into a sketch from the 3D model environment and drag any
unconstrained sketch geometry dynamically. The function was NOT
available on your Features toolbar by default, so you had to add a
special icon to your toolbar. Right up until Solidworks 2007, you would
have to use Tools – Customize – Commands – Features, then drag and drop
the icon for Move/Size Features onto your Feature Toolbar.
The icon looked like two green dots with arrows sticking out, as shown here: This
function was fun, powerful, and a little bit dangerous in terms of what
it could do to some of your relations internal the sketch, (such as if
you rotated the sketch plane away from the default Horizontal and
Vertical directions), and so it went largely unnoticed by all but the
most expert of Solidworks users.
In Solidworks 2008, this function comes out from the shadows! The
programmers re-wrote the command thoroughly to make it even more
powerful, and remove the hazards that it originally presented to the
novice user, and the command is now called Instant3D.
The icon for this command is now found on the default Solidworks
toolbars and Command Manager, and in the templates of a new
installation, it will be turned ON by default. This icon is what allows
you to drag on the face of any solid, and pull it in any direction not
yet constrained within the sketch. If a feature does have parametric
dimensions, Instant3D model will display those dimensions with a blue
drag-ball at the free end of the dimension, allowing you to re-size the
dimension with the aid of a ruler scale. Features not yet located
parametrically can also be re-positioned within their sketch planes via
dragging. If long-time users of Solidworks are a little un-nerved by the
ease with which features can be re-positioned and re-sized, and wish to
return to the version 2007 (and prior) edit mode where a double-click
is required to edit a parameter, they need only to turn this icon OFF.
Relations for Points in a Sketch: Coincident vs. Merge
The Add Relations dialog permits two different relations for points
in a sketch: Merge or Coincident. Fortunately, users need never worry
about choosing one or the other — only one of these relations is ever
available at a time, and the system automatically hides the other, based
upon the pre-selected geometry. What is the difference between these?
Coincident applies to any point belonging to the current
sketch, and a point that is referenced outside the current sketch (a
model vertex, endpoint of a different sketch, etc.). Even though the two
points will now co-exist in space, they retain their individual
identities.
Merge applies between two endpoints or centerpoints that
both belong to the current sketch. In this case, the system ‘dissolves’
one of the endpoints, and the other endpoint becomes common to both
adjacent lines or arcs. This simplification greatly streamlines the
management of other relations that the user may wish to apply at this
point.
Why can’t I create a Sketch Point in SolidWorks at the Same Location as an Existing Point?
When a line’s endpoint is drawn sufficiently close to another line in
the same sketch – it performs a Merge (see above). When the endpoint is
drawn within snapping distance of a model vertex, it captures a
Coincident relation. The only exception is in the placement of a Sketch
Point [Tools - Sketch Entities - Point], which you cannot place
on the endpoint of a line or arc. This is prevented because the Merge
relation would cause the Sketch Point to dissolve into nothing. However,
for the Hole Wizard and Sketch-Driven Pattern and
other situations with laying out construction sketches, the user
sometimes wishes to put a Sketch Point on top of an existing endpoint.
There are actually two easy ways to place sketch points on the end of some other sketch entity:
1) Although you cannot snap a Point onto the end of a Line, you can
perform the reverse. Sketch the Point first, then snap the Line over it.
2) Alternately, you can place the Sketch Point graphically near the desired endpoint, and then create a Coincident relation.
How can I Locate the Focus of a Sketched Ellipse?
The SolidWorks sketch environment lets us easily create an ellipse
with a simple tool. This ellipse has a number of reference points on it
to help us to locate and dimension it. Figure 1 shows what we get from
SolidWorks: four vertices, and a center point. In some optical designs
and other applications, the focal points of the ellipse are needed. We
can add some geometry and relations to automatically locate the foci of
the ellipse.
2) Sketch the second line DE with one endpoint on the vertex of the minor axis and the other endpoint coincident to the line AF drawn in step 1.
3) Set these two construction lines equal by adding a geometric relation
4) The free endpoint E of the second line is a focus of the ellipse!

Detecting invalid sketches
Once a sketch is created for use with a feature, users can use Tools – Sketch Tools – Check Sketch For Feature, to determine if there are any flaws that would prevent use. However, one type of flaw is displayed graphically on-the-fly and so is easier to detect.
Creation of a three-way junction of lines may eventually yield the error message, “… an endpoint is wrongly shared by multiple entities”. If you have a flaw of this type, you will notice that at least one of your sketch lines changes thickness, appearing thinner than usual sketch entities. The thin line is adjacent to the problem endpoint, and if you trim away the offending line(s), it will change back to normal thickness.
How can I measure the overall length of a 3D Sketch?
If you open the Measure Tool, and then identify the sketch, you will have to manually select on each sketch segment comprising the total length. For reasonably complex sketches, a much faster method is as follows:
Edit the 3D sketch. Activate your Selection Filter, and set it to only select Sketch Segments. (This is done to avoid getting any sketch points, which have zero length). Now group-select the entire sketch by dragging a “bounding box” around all elements. [Or you could instead right-click on one sketch element and choose Select Chain.] Now that the desired elements are pre-selected, open your Measure Tool, and the overall length is already computed. (Source: Per Hoel)
How to re-position sketch data imported from a drawing (Method 1):
When 2D lines are imported from a drawing (via Insert – Sketch from Drawing, Insert – DXF/DWG, or a copy/paste technique) the sketch lines are almost always shifted to the right and above the origin of the desired sketch plane. This happens because the (0,0) origin point of a drawing is typically the lower-left corner of the drawing sheet. Trying to window-select and then drag and drop the imported sketch geometry to the desired location often causes just one or two entities to drag and resolve instead of moving the entire selection.
Instead, perform a window-select to group the entire set of sketch lines, and then use a Ctrl-Drag to re-locate the entities. As is usual, a Ctrl-drag method creates a copy of the entities. The reason for using a Ctrl-drag (instead of a Shift-drag, which would not leave a duplicate behind) is that the Shift-drag action does not allow you to snap the entities to another object like the origin.
To avoid creating a copy of the entities, once you’ve Ctrl-dragged them to get them moving, you can let go of the Ctrl key (but keep holding your mouse button). The software will now behave similar to a Shift-drag, moving instead of copying, and yet you will still have good snap inferencing.
How to re-position sketch data imported from a drawing (Method 2):
In a complex sketch, the technique described above might still not be satisfactory. There is another way to accomplish the desired end result that takes a few more steps to perform but does not rely so much on precise mouse technique.
SolidWorks 2001Plus added some 2D to 3D tools to help in situations like this. If you want to relocate the entirety of the sketch, just select a sketch point that you would like to be aligned to the origin and choose Tools – Sketch Tools – Align – Sketch. This command is also located in your 2D to 3D toolbar. This moves the entire sketch contents so the selected point lines up with the model origin. Or, if you have lines from other adjacent sketches you wish to line up with, you must pre-select first a POINT in the current sketch, then a LINE in the target position, and the Align Sketch icon will slide the sketch point up to that datum.
How to re-position sketch data imported from a drawing (Method 3, 4, and 5):
Are you kidding? Five methods for this? Yes indeed… this task is common enough for users who are migrating 2D data into Solidworks that a host of tools have evolved to satisfy every user style and level of sketching faculty. The last 3 methods are more general to sketching in a 3D part file, and are listed under a different page. To see these, go to Tech Tips – Sketch Constraints
Pro/ENGINEER Data with SolidWorks Tutorial
Why can’t we all just get along? Trading files back and forth is an
issue that plagues engineers often. However there are some things that
can alleviate the problem. Take exchanging Pro/ENGINEER parts and
assemblies with SolidWorks.
This works relatively well with the robust feature sets that SolidWorks
offers for either handling the Pro/ENGINEER features natively as well
as handling edits with explicit face manipulation.
First, let’s look at the issue of viewing Pro/ENGINEER files. SolidWorks eDrawings software, a free download,
allows users to view native SolidWorks, DWG/DXF and Pro/ENGINEER parts
and assemblies. If you have the eDrawings Professional package, you can
also measure and markup these files, and send them to your colleagues,
customers or vendors to review and markup as well. Finally, you can also
download eDrawings Publisher plugins
for a variety of other CAD programs, like Pro/ENGINEER so save parts,
assemblies and drawings to the eDrawing file format. This publisher also
works with PTC’s OneSpace Explicit modeling package (The old ME30) as
well as many other CAD programs.
Once we have viewed the file in eDrawings, we can then open the file
in SolidWorks for editing. SolidWorks can open the most current versions
of Pro/ENGINEER Wildfire and for the latest specifics, I would
encourage you to take a look the online SolidWorks help for Assembly import and Part Import. In the video embedded below, I run through several options of importing and exporting Pro/ENGINEER files with SolidWorks.
In the first part of the video, we open the Pro/E assembly in
eDrawings Professional, and mark it up to indicate a design change is
needed. In this case we need to change the length of the link on a
toggle clamp. Once this is identified, we open the Pro/E assembly in SolidWorks. We are presented with a dialog box asking us how we want to
import the assembly.
For
an assembly we either have the choice of bringing in the part’s feature
history or to use the BREP (boundary representation) of the parts. I
choose the BREP as it is the most reliable and will bring in the most
accurate representation of the solid model into SolidWorks. Plus, I get
the opportunity to import mates (constraints in Pro/E). If you use the
feature import, this is not a capability, however, you can import a part
later with features and then replace that new part in an assembly that
you have already imported.
In the following image, you will notice that the assembly comes in
with all mates and material properties. Without even doing anything, it
looks great. I am using SolidWorks 2011 and turned on the integrated
PhotoView 360 preview and it looks fantastic, see below:
Here you can examine the mates and dynamically move the clamp as you
would expect to to move. You can even turn on dynamic collision
detection to see what the true range of motion is. Now we need to make
the design change lengthen the link. Simply click on one of the links
and choose “Edit Part” which allows you to change the part inside of the
assembly model. Since I imported the part with no features, I will use
the “Direct Editing” tools to lengthen the link. After making the direct
edits to the link, and then testing the dynamic motion again I notice
my range of motion is now limited and I need to change the clamp-base
component, so I employ the direct edition tools again.
I should also note, that you can save out a versioned
Pro/E assembly after you make your changes in SolidWorks, to share with
other Pro/E users. Check out the video below for a full run-through and
please add comments on your experience with this!
SolidWorks Simulation Tutorial
Getting Started with Simulation Tutorials in SolidWorks Premium
A recent sales promotion has helped many new customers obtain a license of SolidWorks Premium, which includes lots of great Add-in functionality beyond SolidWorks Standard and SolidWorks Professional. Perhaps the most popular is SolidWorks Simulation, which provides full finite element analysis (FEA) capabilities for linear static (“stress/strain”) simulation. Also, those of you on a “floating” Network License may have access to a Simulation license. But many of you might not know how or where to get started with Simulation.Where are the SolidWorks Tutorials? Where is the Help?
Well, Step 0 is you need to make sure SolidWorks Premium is installed! If it is not, then you won’t be able to do Step 1. If you need help installing (or modifying your current installation), then contact your CAD Administrator, or CAPINC customers on subscription can of course contact our Technical Support staff.
Step 1: Turn on the “SolidWorks Simulation” Add-in. Launch SolidWorks and navigate to the Tools > Add-Ins… menu:
Check the left-hand box to turn on Simulation in this session. Checking the right-hand box will turn it on in every session from now on, which if you’re using a Network License may anger your coworkers who might want access to the license that you’ll keep grabbing!
Step 2: Open a Part or Assembly file. You will not see any Simulation user interface (icons or toolbars) unless a model file is open. It can be a new empty file, as long as you have one open.
Step 3: Browse the pull-down menus (usually hidden beneath the SolidWorks logo) to Simulation > Help > Tutorials. You could also browse instead to Help > SolidWorks Simulation > Tutorials. As long as the Add-In is on, and a model file is open, you will be able to see both of these menu options.
I recommend getting started with the Tutorials. Similar to SolidWorks CAD Tutorials, they divide the screen into two regions and give you easy click-by-click instructions for opening files and going through some steps to acquaint yourself with basic Simulation functionality. SolidWorks Premium includes Simulation Statics. Incidentally, SolidWorks Premium also includes Motion Simulation, but that’s for another post on another day…
After completing a few Tutorials, your next step is to try some of your own simple examples. Then if you decide you want to start using Simulation for your design work, you should attend a Simulation course at CAPINC. We offer a 3-day class for designers to become productive with SolidWorks Simulation Tutorial . We begin with the essentials of FEA and end with the nonlinearities of large-displacement solutions! (It sounds complicated, but it’s just a check-box option!) The 3rd day of class covers the additional study types available with Simulation Professional (Thermal, Frequency, Buckling, Fatigue, and Drop Test).
Opening SolidWorks Simulation for the first time
By default, SolidWorks Simulation does not open when SolidWorks does. We can change this by going to Tools > Add-Ins, shown in Figure 5.
Figure 5. How to start Simulation SolidWorks .
The Add-Ins window, replicated in Figure 6, pops up. Check the box to the left of “SolidWorks Simulation” to enable Simulation in this instance of SolidWorks. If you want Simulation to be enabled every time you start SolidWorks, check the box to the right of “SolidWorks Simulation” as well. If this is your first time using Simulation, you may be asked to agree to an end-user license agreement.
Defining the material For SolidWorks Simulation
Defining the material For SolidWorks Simulation Tutorials
SolidWorks is, first and foremost, a 3-D modeling tool. Look in the tutorials folder for a SolidWorks model named “glass.SLDPRT”. When you open it, it should show a wine glass, as in Figure 1. This is the model we are going to study in this tutorial. Save a copy to your Charlie account.
If you wish to practice your modeling, part of a technical drawing of this wine glass is included in Appendix A. Units are in millimeters. This should be enough information to draw your own.
To use the model of the glass in Simulation, we must specify the material that the model is made of. Can you guess what material we want the model to be? That’s right, glass! You can specify a material in the Feature Manager design tree on the left-side panel. There should be an icon named “Material <not specified>,” as in Figure 2. Right-click this and choose “Edit material” to be brought to the Materials window, shown in Figure 3. Glass is found in the folder SolidWorks Materials > Other Non-metals. Click “Glass,” then click “Apply” and “Close.” Your model should change from opaque grey to transparent grey, as in Figure 4.
Figure 2. How to change a model's material in SolidWorks Simulation
Figure 3. Materials window in SolidWorks Simulation.
Figure 4. The glass, now shown as glass in SolidWorks Simulation Tutorial.

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